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Master of Mobile Applications Development

The Mobile App industry has seen an explosive growth in employment with 9.4% of all IT jobs in Australia now related to the development, maintenance or support of mobile platforms, with further strong growth predicted. Our Master of Mobile App Development is designed in consultation with industry partners such as Gruden, Novus-Res and Built to Roam to ensure you have the skills and knowledge to be a competitive player in this new arena. In this course, you will learn the latest technologies for building cross-platform mobile apps, including Xamirin, PhoneGap and Unity.

Duration
2 years part-time
Intakes
Three sessions a year
Study mode
Online
Units of Study
12 subjects

Course Details

What is this course about?

Join the world’s fastest growing IT employment sector by learning how to develop Apps for Mobile devices. In this course you will develop Apps for the Apple IOS, Google Android and Microsoft Window Mobile Platforms using the industry’s leading development platforms including the Phonegap, Unity and Xamarin. You will start by studying core topics such as GUI programming and trends in mobile app development and conclude with a capstone project subject where you will have the option to design an app that you can commercialise.

Who is the course for?

  • Large, medium, and small app developers who may be creating apps for themselves or for clients
  • Media and software companies that engage in app development for consumer use under their own name;
  • Finance and retail companies that use apps to reach customers;
  • Other small and large non-tech companies that are developing and using apps for internal and customer purposes;
  • Nonprofits and government agencies, including the military, that hire app developers directly or indirectly;
  • Large companies—including Apple, Google and Microsoft—that develop and maintain mobile app ecosystems/platforms;
  • Accounting and IT consulting firms which provide app development as part of a larger suite of services.

Career Opportunities

  • Maximise your employment opportunities by learning how to develop Apps using the industry’s most popular development frameworks including Phonegap, Unity and Xamarin.
  • Become your own boss by developing an app that you can commercialise.
  • Optimise the market for your Apps by being able to develop Apps for all of the major platforms including Apple IOS, Google Android and Microsoft Windows Mobile.

Subjects

Core Subjects
ITC506
Topics in Information Technology Ethics
ITC518
Principles of Programming Using C#
ITC539
Android App Development
ITC571
Emerging Technologies and Innovation

Abstract

This subject allows students to develop skills that are necessary to identify ethical issues that are raised as a result of the advancement of information and communications technology (ICT). The subject will cover areas such as critical thinking, professionalism, ethical theories, privacy, security and crime in cyberspace, intellectual property, freedom of speech and regulation of the internet, systems reliability, and social and ethical issues of emerging technologies. By the end of the subject students should be able to argue consistently and rationally about the moral problems raised by the adoption and use of ICT and propose solutions to those moral problems.

ITC506 - Topics in Information Technology Ethics will cover the following topics:

  • Introduction to ICT ethics.
  • Introduction to critical thinking techniques.
  • Professionalism and professional ethics.
  • Ethical theories and analysis.
  • Privacy.
  • Security and crime in cyberspace.
  • Intellectual property.
  • Freedom of speech and Internet content regulation.
  • Emerging technologies and ethics.
  • ICT and Society.

Assessment

  1. Doing Ethics Technique (1000 words - 15%)
  2. Online Quiz (10 questions - 15%)
  3. Applying Ethical Theory (1300 words - 20%)
  4. Final Exam (50%)

Subject Availability

Session 1 (Feb), Session 2 (July), Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

This subject focuses on mobile application development using C# (C Sharp) programming principles. Students will apply advanced object-oriented programming techniques such as inheritance, polymorphism and interfaces to develop mobile applications. In addition, the subject also provides a deeper look into classes, objects, methods and graphical user interface (GUI) using C# in the context of mobile applications. The subject develops skills and capabilities for designing robust graphical user interface (GUI) programs in the C# object-oriented programming environment. The focus of the subject is to use Microsoft's .NET Framework with C# programming principles to develop applications for the latest Windows Phone platform. At the end of this subject, students will be able to design, create, analyse and debug Windows Phone based mobile applications using the C# programming language.

ITC518 - Principles of Programming Using C# will cover the following topics:

  • Revision of object-oriented programming principles.
  • C# (C sharp) programming environment and its applications.
  • Working with objects, classes and value types.
  • The use and role of inheritance in object-oriented programming.
  • Control statements and their proper use in mobile app design.
  • Graphical user interface design and coding.
  • Windows Presentation Foundation (WPF) programming.
  • Introduction to polymorphism, interfaces and operator overloading in object-oriented programming.
  • Windows Phone platform introduction.
  • Introduction to XAML.

Assessment

  1. Programming Questions (10%)
  2. Console Program Development (20%)
  3. GUI Application - Lenny's Large Pizzas (35%)
  4. GUI Application - Auto World (35%)

Subject Availability

Session 1 (Feb), Session 2 (July), Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

The aim of this subject is to develop skills and knowledge in native mobile applications development for the Android platform. The subject starts with a review of the Java programming language, which builds on students' previous knowledge of object oriented programming. The subject teaches the fundamentals of Android app design, as well as examining advanced programming concepts such as Model-View-Controller (MVC), controls and the user interface, Google APIs, content providers and intents.

ITC539 - Android App Development will cover the following topics:

  • Introduction to Android app development.
  • Revision of Java programming concepts.
  • Java for Android developers.
  • Setting up Android development environment.
  • Android and Model-View-Controller.
  • Anatomy of Android applications.
  • User interface design principles.
  • User interface and fragments.
  • Displaying dialogs
  • Android and Google APIs
  • Publishing Android applications on Google Play

Assessment

  1. Project Proposal (20%)
  2. Proposal Peer Review (20%)
  3. Online quiz (10%)
  4. Demo and Presentation (50%)

Subject Availability

Session 2 (July), Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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*Capstone subject. This subject should be completed in the final session of study

Abstract

This subject requires research and project work, at an advanced level, on a topic related to emerging technologies and innovation. In the context of professional practice, students will draw upon prior learning in their Masters course to execute an independent capstone project in a selected topic in Information Technology.

ITC571 - Emerging Technologies and Innovation will cover the following topics:

  • Introduction and selecting a capstone topic area to review.
  • Project design, planning, execution and reporting.
  • Research Skills: locating and evaluating information, credibility of sources and referencing.
  • Extracting information from readings for critical analysis.
  • Preparing and writing a literature review or capstone report.
  • Presenting your project.

Assessment

  1. Project Blog for Weekly Progress Reports (10%)
  2. Project Proposal and Plan (2000 words - 10%)
  3. Annotated Bibliography (2000 words – 25%)
  4. Research Innovation and Ethical Analysis Quiz(15%)
  5. Project Closure: Project Report (Blog) and Seminar (40%)

Subject Availability

Session 1 (Feb), Session 2 (July), Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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ITE508
Mobile Data Architecture
ITE528
Cross Platform App Development
ITE529
3D App Development
ITE530
iOS App Development

Abstract

This subject gives students advanced skills in designing, developing and deploying Web applications with Microsoft Visual Studio and Microsoft SQL Server. Students will learn the fundamentals of Model View Controller (MVC) design and multi tier architecture. Emphasis is placed on creating web based server data stores able to be remotely accessed via multiple platforms. Students will design and build a database, an API, and a Web application. They will ensure quality by debugging, unit testing, and refactoring of their application.

ITE508 - Mobile Data Architecture will cover the following topics:

  • Overview of Web Application design
  • Designing and evaluating a Web application
  • Designing for Multiple Tiers
  • MVC and MVVM design
  • Designing for Load and Discoverability
  • Database Design and Entity Framework
  • Web API
  • Azure and Cloud Based services
  • Ensuring Quality by Debugging, Unit Testing, and Refactoring
  • Securing a Web Application
  • Source Control Systems (Git, SVN, VSO)
  • Task Management using Agile methodologies
  • Deploying a Web Application

Assessment

  1. Project Name and Summary (SY/US)
  2. Project Status Report (500 words - 30%)
  3. Project Delivery (4000 words - 70%)

Subject Availability

Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

This subject teaches students the concepts, tools and techniques used to develop quality mobile apps for diverse platforms and devices, including Apple iOS, Android, and Windows. Students will create multi-platform apps using the PhoneGap and Xamarin.Forms cross-platform development tools. Students will also investigate the different mobile architectures and analyse different approaches for creating effective user interfaces for multiple deployment scenarios.

ITE528 - Cross Platform App Development will cover the following topics:

  • Code design and architecture for multiplatform deployment.
  • User interfaces for mobile platforms (iOS, Windows, Android).
  • Native vs hybrid applications.
  • Model, View, Controller paradigm.
  • Understanding differences between Android, iOS, and Windows implementations.
  • Views and controls.
  • Networking.
  • Data and persistence.
  • Communication with external data sources.
  • Incorporating sensors.
  • Multiplatform project management.

Assessment

  1. PhoneGap Application (25%)
  2. Major Project Proposal (25%)
  3. Major Project (50%)

Subject Availability

Session 2 (July)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

Unity is a cross-platform mobile application environment featuring an underlying 2D and 3D engine. In this subject, students will learn to program the Unity platform to create, implement and critique an interactive mobile app that can be deployed across multiple devices and platforms. Students will learn the principles of interactive 3D design, production, and management. The subject will also cover topics essential for good game design – including game narrative, animation, sprites, game physics and artificial intelligence.

ITE529 - 3D App Development will cover the following topics:

  • Fundamentals of 3D app design
  • User interface design and production art
  • Fundamentals of 2D art, animation and sprites
  • Character animation, design, and biomechanics
  • 3D app theory and narrative
  • Designing for multiple devices and platforms
  • Scripting and programming a 3D engine
  • Artificial intelligence and 3D app logic
  • Environment art and level design
  • Social interaction and multiplayer design
  • Mobile 3D apps and future technology
  • 3D app prototyping, testing, documentation, and production management
  • Application deployment

Assessment

  1. 2D Interactive Game (25%)
  2. Major Project Proposal (25%)
  3. Major Game (50%)

Subject Availability

Session 1 (Feb), Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

In this subject you will design, create, and develop native apps for Apple mobile devices using both the Objective-C and Swift programing languages. You will learn how to utilize the tools and application programming interfaces (APIs) required to build applications for the iPhone and iPad platform using the iOS software development kit (SDK). You will also learn to prepare apps for submission to the App Store.

ITE530 - iOS App Development will cover the following topics:

  • The iOS development environment: Xcode
  • Objective-C syntax, language features and design patterns
  • Swift and the differences from Objective-C
  • Xcode Interface Builder, Storyboards, and Navigation
  • Apple User Interface Guidelines
  • Views, UI Elements and Autolayout
  • Delegates and Callbacks
  • Sensors, Hardware Access, and Multimedia
  • Local and database storage
  • Network accessibility
  • Third party library integration
  • Deployment to the store

Assessment

  1. Project Delivery (20%)
  2. Project Delivery 2 (30%)
  3. Project Delievry 3 (50%)

Subject Availability

Session 1 (Feb)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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MGI521
Professional Communications

Abstract

This subject is designed for those in professional positions with a need to communicate effectively and manage the communication of others to a high standard. Students who undertake this subject will gain a wide breadth of practical communication skills supported by the latest intellectual and psychological behavioural theory. This subject will equip students to communicate at all levels of professional business.

MGI521 - Professional Communications will cover the following topics:

  • Communication Psychology of Knowledge Exchange
  • Business Language & Document Writing
  • Digital Communications & The Media Experience
  • Creating Business Proposals & Reports
  • Digital Presentations & Tools
  • Selling & Obtaining Buy-In
  • Facilitating Workshops & Meetings
  • Managing Business Conflict & Negotiation
  • Differences Between Leadership, Management & Mentors
  • Personal Presentations & Public Speaking

Assessment

  1. Recorded Audio Presentation (4 mins - 15%)
  2. Document Critique (35%)
  3. Presentation (500 words / 10-15 slides / 10 minute presentation - 50%)

Subject Availability

Session 1 (Feb), Session 2 (July), Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Fill out the form below and we will send you a full outline from a recent offering of this subject including the assessments and how the subject was structured.

Request Subject Outline

Fill out the form below and we will send you a full outline from a recent offering of this subject including the assessments and how the subject was structured.

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Fill out the form below and we will send you a full outline from a recent offering of this subject including the assessments and how the subject was structured.

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Elective Subjects (Choose 3 from):
ITC504
Interface Useability
ITC508
Object Modelling
ITC515
Professional Programming Practice
ITC538
Programming in Java 1

Abstract

This subject provides an advanced study of Interface Design and Evaluation. The subject will look at various contexts that affect interface design and will employ both design and usability principles to evaluate and design interfaces. It includes the creation of usability testing strategies to ensure that both the design and usability requirements are met as well as the evaluation of test results.

ITC504 - Interface Useability will cover the following topics:

  • Components of human computer interaction.
  • Understanding the cognitive framework of interaction with an interface.
  • Capturing, developing and understanding user requirements.
  • Principles of interface design.
  • Principles of interface usability.
  • Design of interface evaluation.
  • Use of input and output devices, interactive styles and relevance to context and requirements.
  • Design and evaluation of online support.

Assessment

  1. Design Concept (10%)
  2. Team Design (20%)
  3. Team Evaluation (10%)
  4. Working Prototype (40%)
  5. Reflection (20%)

Subject Availability

Session 2 (July)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

In this subject, students will develop knowledge and skills in the use of object-oriented analysis and design techniques, and in the development of various object oriented artefacts. The System Development Life Cycle (SDLC), object oriented analysis, modelling and design, and creation of diagrams are covered using Unified Modelling Language (UML) notation.

ITC508 - Object Modelling will cover the following topics:

  • Object oriented concepts and terminology
  • System Development Life Cycles (SDLC)
  • Requirement Analysis; refining the requirements model
  • UML basics and modelling concepts
  • Use case modelling using UML
  • Object oriented analysis and design using UML
  • Creation of class diagrams
  • Class hierarchies; relationships
  • Attributes, operations, contracts and messages; use cases, Computer Aided Software Engineering (CASE) tools
  • GRASP pattern/principles
  • Programming and developing the system

Assessment

  1. Inception phase (1500 words - 20%)
  2. Elaboration phase (2000 questions - 40%)
  3. Validation Phase (2000 words - 40%)

Subject Availability

Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

This subject explores and analyses the four main aspects of professional programming practice, namely: teamwork, version control, testing, and debugging. The subject establishes key concepts and techniques related to the production of quality software. This subject explores teamwork and the issues surrounding online teams; the application of version control and testing techniques and best practices; and it analyses the principles and application of debugging.

ITC515 - Professional Programming Practice will cover the following topics:

  • Introduction and Overview: the need for quality software, quality frameworks, code standards.
  • Teamwork as part of your professional programming practice.
  • Version Control: basic principles and mechanisms of version control. Use of version control in team settings.
  • Software Testing: testing throughout the software development lifecycle. User acceptance, unit, integration, and system testing.
  • Debugging: principles and techniques of scientific debugging.

Assessment

  1. Asg 1 - Teamwork - Version Control (SY/US)
  2. Asg2 - Teamwork - Version Control - Static Review (40%)
  3. Asg 3 - Teamwork - Version Control - Testing (40%)
  4. Debugging (20%).

Subject Availability

Session 2 (July)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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* Note: Students with limited experience in object oriented programming should commence with this subject

Abstract

This subject covers problem-solving, computer program design, implementation and evaluation in Java. Students learn to develop object-oriented applications consisting of a number of classes. The object-oriented approach is compared with other programming paradigms. The subject covers class design, file manipulation, Graphical User Interface components, and the use of inheritance and aggregation techniques.

ITC538 - Programming in Java 1 will cover the following topics:

  • Review of basic programming principles in the context of the Java language; strong typing and flow of control patterns.
  • Object-based programming: the creation of objects, their use and interaction.
  • The interpretation of design requirements through simple Unified Modelling Language (UML).
  • User-defined classes, class design and implementation.
  • Testing and debugging techniques.
  • Inheritance patterns and inheritance implementation; base classes, derived classes and abstract classes.
  • Aggregation patterns implementation; the creation and management of collections of objects.
  • Application development in Java using object-oriented techniques.
  • Simple file manipulation operations using files.
  • Simple java programming using Graphical User Interface (GUI)
  • A comparison of object-oriented programming with other programming paradigms.

Assessment

  1. Basic Algorithms in Java (10%)
  2. Designing Object-Oriented Program (20%)
  3. Application of Programming in Java (20%)
  4. Final Exam (50%)

Subject Availability

Session 1 (Feb), Session 2 (July), Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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ITE518
Agile Project Management
MKT501
Marketing Management
MKT525
Digital and Social Media Marketing

Abstract

In this subject, students will analyse and apply the principles of the Agile project management approach. Students will also learn how to create and manage a successful Agile project, and to adapt the Agile method for use in creative or design projects. The key differences between Agile and other project management methodologies will also be investigated.

ITE518 - Agile Project Management will cover the following topics:

  • Agile definition and application
  • Agile principles
  • The Agile model
  • The envision phase
  • The speculate phase
  • Advanced release planning
  • The explore phase
  • The adapt and close phases
  • Scaling Agile upwards
  • Agile for creative projects

Assessment

  1. Online quiz (15%)
  2. Article Critique (3500 words - 35%)
  3. Final Exam (50%)

Subject Availability

Session 1 (Feb)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

Marketing is an enterprise-wide opportunity for any organisation to understand its customers and the markets they might wish to participate in. Marketing Management is concerned with identifying, entering and developing markets and aligning the organisation's resources to achieve its goals. This subject will introduce students to key ideas, philosophies and theories that make marketing an essential activity in any organisation. Specifically, students will investigate marketing's origins and how marketing can be contextualised in the organisation as a platform to align the organisation's goals with market demand. The subject will also encourage students to investigate and discuss how marketing, contemporary marketing and customer issues can be managed in the current environment.

MKT501 - Marketing Management will cover the following topics:

  • Drivers of contemporary marketing
  • The marketing environment
  • The marketing organisation
  • Market orientation
  • Researching the organisation
  • Services, product solutions and brands
  • The contemporary marketing mix and positioning
  • Markets, customers and target markets
  • Marketing communications
  • The marketing plan
  • The target market focused marketing plan as an organisational action tool

Assessment

  1. Corporate objectives and approaches to marketing (600 words - 15%)
  2. Markets segments and decision making (2500 words - 35%)
  3. Evaluating marketing strategy and recommendations (3000 words - 40%)
  4. Discussion Forum Contribution (10%).

Subject Availability

Session 1 (Feb), Session 3 (Nov)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Abstract

Digital marketing is now ubiquitous. This subject develops the abilities required to plan and implement digital marketing strategies in a social media world and to integrate these with the organisations' broader marketing strategies. Students will examine how communication practices influence company motivations for creating a digital marketing strategy. Students will assess how the Internet is used as a sales and promotion medium for business to business (B2B), business to consumer (B2C) and consumer to consumer (C2C). They will also examine how social media has evolved as a standalone marketing tool, online consumer behavior and legal, ethical, measurement and evaluation issues that need to be addressed within digital and social media marketing programs.

MKT525 - Digital Marketing will cover the following topics:

  • Introduction to Digital Marketing
  • Communication practices applied to Digital Marketing
  • The digital Paradigm
  • Micro/Macro Environments
  • Marketing strategies for a Digital Ecosystem
  • Digital Marketing tactics
  • The Digital Marketing mix
  • B2B, B2C and C2C Digital Marketing
  • Building and Managing Content in a Digital Environment
  • Social Media Marketing
  • Mobile Marketing
  • Evaluation and Active Listening in a digital era
  • Measurement and ROI of digital strategies
  • Understanding the Law and Ethics in Digital Marketing

Assessment

  1. Blog: Introduction to your Organisation/Brand (200 words - 5%)
  2. Report: Digital Marketing Research and Audit 2500 words - 25%)
  3. Report: Digital Marketing Strategic Planning (3500 words - 35%)
  4. Report: Digital Marketing Tactical Execution (30%)
  5. Tactic Peer-to-Peer Response (150 words - 5%)

Subject Availability

Session 1 (Feb)

The information above was accurate the time the subject was last run, but may change in future. Be sure to check the details in your subject outline upon enrolment.

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Note: Assessment items are subject to change. Your official subject assessments should be confirmed in your online Subject Outline upon enrolment in that subject.

Sample Assessments

Sample Assessment

Assessments in your subjects will take a variety of forms, all designed to test and enhance your learning. You might be called upon to sit an exam, write a marketing plan, design an application, produce a video presentation, sit a quiz or any number of tasks.

Why not try a small sample of a quiz based on Assignment 1 from the core subject MGI521 – Professional Communications? This assessment covers theory from the first three weeks of the subject and is a mix of multiple choice and written answer questions.

  1. Who owns the intellectual property rights to whatever you post on a public forum?
    1. The forum always owns what it hosts.
    2. It depends on the terms and conditions of each forum.
    3. The poster or author always owns what they post.
    4. It depends on the copyright laws of the country you are in
  2. When we structure a written message with a logical progression of information – what are we trying to do for the reader?
    1. Take them on a journey of understanding and transition.
    2. Help them see our point of view.
    3. Help them make sense of what we are saying.
    4. Shift their intellectual vector of change.
  3. If you need to have a complex but urgent discussion with someone, which of the following is the best way to use instant messaging to achieve your purpose?
    1. Use the IM to make arrangements for a more direct verbal conversation
    2. Use the IM immediately to get the key points of your urgent message across
    3. To ask them to urgently check their email for your complex message
    4. Nothing, IM should not be used for this at all
  4. Which of the following is the best description of the role of context in communications?
    1. A frame of reference within which conceptual rules should apply.
    2. A separation of one situation from another.
    3. An understanding of how the content might apply to the concepts.
    4. All of the above are useful descriptions of the role of context
  5. According to current theories of neuroscience the maintained flow of electrical current through specific areas of our brain is what we generally describe as:
    1. Attention to detail
    2. Concentration or focus
    3. Photographic memory
    4. Thinking
  6. Which of the following messages is least likely to be effective if given using email?
    1. A complaint about a colleague’s personal behaviour
    2. A suggestion that all staff contribute to buy biscuits for the coffee room
    3. A notice to a client that you will not be able to meet their expectations
    4. A request to a colleague to meet after work for drinks
  7. Of the three vectors of change, what is the purpose or role of the emotional vector in the user experience?
    1. To help the user to like the author or what they say.
    2. To make the user happy or otherwise positive.
    3. To help the user find a reason to invest energy or effort.
    4. To manipulate their desires in the direction you want them to go.

Answers: B, A, A, D, B, A, C

Entry requirements

There are two pathways to entry into the Master of Mobile Applications Development.

  1. An undergraduate degree from a recognised Australian tertiary institution (or equivalent).
  2. Professional attainment and/or work experience.

Applicants without a tertiary qualification may be admitted first to the Graduate Certificate in Mobile Applications Development. Upon successful completion of the four subjects in the Graduate Certificate, students will then be admitted with full credit into the Master of Mobile Applications Development to complete their remaining units of study.

Information on applying can be found on the How to Apply help page.

Graduate Certificate

The Master of Mobile Applications Development is an articulated course that incorporates the Graduate Certificate in Mobile Applications Development. The certificate can be stand alone or, upon successful completion, students may proceed (with full credit) into the Master of Mobile Applications Development.

Fees

Domestic Students
$3150 AUD per subject
International Students
$3250 AUD per subject

More information on Fees can be found on the Fees page.

If you want to reduce your cost per course you may be eligible for credit.

Credit

Academic credit is available to students who can provide proof they have passed relevant industry certification examinations or who have completed previous study. No fees are charged for subjects students receive credit for.

Prospective students can obtain an estimate of credit entitlements from Industry Examinations by filling out the Credit Eligibility Form.

NOTE: The actual level of credit awarded will be confirmed upon acceptance into the Degree.

Information Session

Find out more with a personalised assessment of your eligibility, or apply now!